

Now here's some stuff I found problematic and improving them would benefit this hack a lot: That's very difficult to do with a hack of this length. There's LOTS of content, and it never becomes repetitive. There were few spots where it was impossible to go back in a room, but for most of the time you could explore a level on your will I really liked that you usually had a way to get back to secrets or Dragon Coins. The difficulty curve through any% is also great, where it starts out really easy and slowly gets a tiny bit harder and harder every world any% in this hack is legitimately very fun and it keeps a really nice traditional theme while also giving its own twist with unique level themes. There were a few moments of me having a hard time seeing some obstacles (like the blue flames in the W9 castle), but overall they looked nice and the overworld looks beautiful They look really nice, the colors look clean and well made. the aesthetics in this hack are excellent. Overall I had a really good time doing any% in this hack, but 100% left me with a sour taste. This comment is going to be pretty in-depth, so beware. Nice but to much bugs and problems also it was a nice adventure

This is one of the best hacks i have ever played.

Ooh, I'll give this a play on my next vacation The best SMW hack I have ever tries! on Snes9x Ex+ Yes it works Posiblemente uno de los mejores hacks de SMW No puedo jugar el juego no me abre con snes ni con el snes9 no se a que debe alguien me puede ayudar.
THE OUTER WORLDS 2 PLAYER UPDATE
I have made it to 4 world I'm having a great time il update this when I beat it You get soft locked in Winter Warfare if you miss the rope-chain, thing. How do u get it to work on super console x its a bsm not a smc Took me a while to get all 119 exits but man the secret exits in 14-5 House of Illusions 2 were a pain to find. Definitely a lot of heart and soul went into this. Still has some hiccups but definitely worth playing Improves on every aspect and is a lot more fun and forgiving. I'd still recommend the hack for those looking for a challenge who don't mind using emulator tools, but I'd be cautious for everyone else otherwise. There's definitely something fun here, but I feel savestates are needed near the endgame which is unfortunate. Moreover, the prequel kept the Item Reserve block. I also can't really figure out why exactly the Item Reserve feature was removed from this hack entirely, as it's a feature I quite like and feel would've made this precision more excusable. These are introduced in an enviornment that also has some slightly tricky precision, and coupled with the cool (but confusing) gravity gimmick, it becomes overwhelming.

World 12, while easily having one of my favorite themes the hack has, introduces some blocks that demateralize when Mario jumps off of them. Coupled with the ice physics, I found myself getting frustrated. There's a particularly nasty ice cave level that felt really strict with where you had to land. However, by World 10-ish, I feel a LOT of the levels seem to rely on too much precision in the platforming for my tastes and I found myself Game Overing frequently early into World 12.
THE OUTER WORLDS 2 PLAYER HOW TO
There's a nice tutorial explaining how to use the Walljump if the player is unfamiliar with it, which was lovely considering it was entirely new to me! There's also some really great level theming too that makes these earlier levels a fun time (the little hotel was way too cute). Initially the hack's level design starts out wonderful and there's very few complaints. Gave this hack a go based on an article that recommended it (as well as it's prequel), mostly had a good time with it, but sadly ended up abandoning the hack around World 12. Question, how do you change the color for the overworld map world? there 2 color only Added different death songs for each world (and also 7-6)Īsm, bosses, hdma, less efgfx, music, variety The coins in 14-5 now only hurt you and subtract a coin rather than instantly killing you Reduced the difficulty in some of the late game levels, specially 16-5 Aesthetically it has a choconilla style with most of the graphics being from the original SMW with some new custom graphics. The hack uses a lot of ASM like custom sprites, blocks, uberASM effects and other stuff like that. The sequel to NSMW1 The 12 Magic Orbs, this hack features 16 different worlds and 90+ unique levels filled with challenge and secrets. New Super Mario World 2: Around The World Super Mario World Hacks - New Super Mario World 2: Around The World Details for New Super Mario World 2: Around The World
